Here’s what we’re looking for
We’re looking for a shader artist to assist our ANEURISM IV team in creating screen-space and spatial shaders. A candidate should be willing to spend about 1-4 hours a week developing shaders and collaborating with the team. The ideal candidate for this position would be looking to get some experience working as a team in the hopes of expanding their portfolio and gaining more experience working on larger projects.
This is what you’ll do
- Collaborate with a team of part-time game developers
- Create efficient screen-space and spatial shaders in Unity
this is what we expect
- Proficiency with HLSL or Godot shaders (GLSL)
- Basic knowledge of Git (either via CLI or GUI)
- Great creativity
This would be nice too
- 6+ months experience with the Unity game engine
- Basic knowledge of any image-editing software
- A microphone