Shader Artist

Here’s what we’re looking for

We’re looking for a shader artist to assist our ANEURISM IV team in creating screen-space and spatial shaders. A candidate should be willing to spend about 1-4 hours a week developing shaders and collaborating with the team. The ideal candidate for this position would be looking to get some experience working as a team in the hopes of expanding their portfolio and gaining more experience working on larger projects.

This is what you’ll do

  • Collaborate with a team of part-time game developers
  • Create efficient screen-space and spatial shaders in Unity

this is what we expect

  • Proficiency with HLSL or Godot shaders (GLSL)
  • Basic knowledge of Git (either via CLI or GUI)
  • Great creativity

This would be nice too

  • 6+ months experience with the Unity game engine
  • Basic knowledge of any image-editing software
  • A microphone
Job Category: Art Programming
Job Type: Contract
Job Location: Online

Apply for this position

Allowed Type(s): .pdf, .doc, .docx