Sound designer

Key responsibilities

  • Create, record, and design high‑quality sound effects for weapons (firearms, melee, explosives), UI, ambience, characters, and other in‑game assets.
  • Develop cohesive audio palettes that reinforce the game’s aesthetic.
  • Implement and mix sounds in Unity (FMOD, Wwise, or native AudioSources), ensuring correct spatialization, performance, and responsiveness.
  • Collaborate with designers and programmers to translate creative intent into functional, immersive audio experiences.
  • Iterate based on play‑tests, balancing loudness, frequency content, and variation to prevent fatigue and maintain consistency.
  • Maintain organized project files and clear naming/versioning conventions for seamless hand‑offs and revision control.

Qualifications

  • Proficiency with a professional DAW (Reaper, Pro Tools, Nuendo, etc.) and industry‑standard plugins.
  • Demonstrated skill in field recording, Foley, synthesis, and layered sound design workflows.
  • Understanding of mixing fundamentals (loudness standards, EQ, compression, reverb, mastering for games).
  • Experience integrating audio in Unity (cues, parameters, spatial audio, attenuation curves).

Bonus

  • Familiarity with C# scripting for dynamic audio behaviours.
  • Background in music composition or adaptive music systems.
  • Currently pursuing or recently graduated with a degree in Sound Design, Audio Engineering, Game Development, or a related field.
  • Passion for games and an eagerness to grow within a collaborative development environment.
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