Key responsibilities
- Create basic 3D character models and rigs.
- Work with designers to translate ideas, concepts, and requirements into functional 3D models.
- Implement characters and features within Unity.
- Attend team sessions and provide feedback to ensure project goals and deadlines are met.
Qualifications
- Proficiency in Blender, Maya, or ZBrush for 3D modelling.
- Knowledge of rigging.
Bonus
- Familiarity with C#.
- Currently pursuing or recently graduated with a degree in 3D modelling, Game Design, or a related field.
- Passionate about games with a strong desire to learn and grow within the industry.