3D character artist

Key responsibilities

  • Create basic 3D character models and rigs.
  • Work with designers to translate ideas, concepts, and requirements into functional 3D models.
  • Implement characters and features within Unity.
  • Attend team sessions and provide feedback to ensure project goals and deadlines are met.

Qualifications

  • Proficiency in Blender, Maya, or ZBrush for 3D modelling.
  • Knowledge of rigging.

Bonus

  • Familiarity with C#.
  • Currently pursuing or recently graduated with a degree in 3D modelling, Game Design, or a related field.
  • Passionate about games with a strong desire to learn and grow within the industry.

Apply for this position

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